Monday, January 10, 2022

"Playroom: Knights of the Goodwill Quest" An Online Picture Book Plot Info

“Playroom: Knights of the Goodwill Quest” is a prequel/spin off of the “Playroom: The Living Toys” series and it focuses on the origins and founding of The Knights of the Goodwill from “Playroom: Before The Goodwill” and this story is a direct prequel to “Playroom: Before The Goodwill” and takes place two years before the events of “Playroom: Before The Goodwill” but with The Knights of Goodwill being the focus of this story.

Our story begins when an inventor and knight named Sir Eric Goodwilly starts working on an invention that he calls The God Summoner that he wants to use to contact the Gods of The Playroom. Sir Eric is developing The God Summoner alongside a mysterious figure known as The Wizard Knight, who has been in contact with the Gods for year now as a shaman and just because of his magical abilities. As Sir Eric and The Wizard Knight start working on their plans for The God Summoner, they are visited by their fellow knights who need their help. Now Sir Eric, The Wizard Knight and The Knights of the Goodwill must go on a quest to slay a monster that kidnapped a princess by orders of her father The King of The Playroom. Sir Eric, The Wizard Knight, and The Knights of Goodwill encounter during their quest to save the princess, The Dealer’s hitmen, The Mysterious Man and The Professor, GunMan’s Gang, The Beast (The Playmaster’s Pet), Dark God Woman and her son The Demon Prince, and many other monsters. Our heroes start mountain climbing with help of an action figure named Mountain Man who briefly aides them in defeating their enemies on their quest. Sir Eric, The Wizard Knight, and The Knights of the Goodwill reach the lair of the monster, only to learn that he’s not the real enemy, but that the Gods were planning to sacrifice the princess to try to prevent an apocalyptic event called “The Goodwill”. 

Even though Sir Eric and The Knights of the Goodwill were ordered to protect the princess and her death would cause a great war inside The Playroom, The Knights of Goodwill decide for the greater good that the princess must be sacrificed to prevent “The Goodwill” from happening. But before The Gods can sacrifice the princess, The Mysterious Man and The Professor rescue the princess and prevent her sacrifice by the hands of the Gods. Plus, The Wizard Knight reveals he is working for The Mysterious Man and The Professor too. Now that the princess wasn’t sacrificed in time, “The Goodwill” will happen which means the end is near. Now the only hope for preventing “The Goodwill” is the lost son of God Woman and Hammer God, but who knows if the lost son even truly exists. After the failed quest and having his memory wiped of the prior events by the Gods, Sir Eric resumes work without The Wizard Knight on The God Summoner as The Mysterious Man, The Wizard Knight and The Professor try to find a way to free their master. The Mysterious Man, The Wizard Knight, and The Professor kill the princess because her sacrifice might help free their master, but they would soon learn that only a God can free their master. The Wizard Knight senses the child of the Gods is living a life as a slave in The Playroom. Now Mysterious Man goes to a coin farm to find a young slave who might be the solution to his problems. 

As The King of The Playroom mourns his daughter’s death, he is visited by Dark God Woman and her son The Demon Prince who offer a deal to The King of The Playroom. The deal being, Dark God Woman can bring the princess back to life in exchange for her son The Demon Prince to marry her. The King of The Playroom refuses because he says he sold his kingdom and castle to the Mega Bucks corporation. And the money The Businessman and the Mega Bucks corporation paid him for his castle and kingdom is worth more in value to him than the life of his own daughter. 

Now angry that she keeps being outwitted by her former lover and the father of her child The Businessman, Dark God Woman and The Demon Prince flee The King of The Playroom’s castle and continue to plot their revenge against The Businessman. Meanwhile, as Sir Eric continues his work on The God Summoner, he is visited by The Businessman and three executives of The Mega Bucks corporation who wish to try to buy the patents of his God Summoner. Sir Eric refuses The Businessman’s offer, now The Businessman and Mega Bucks must make their own God Summoner. But that’s another story…


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